But that hasn't deterred some game developers from going the extra mile and adding full-fledged co-op modes to their titles. The extra work load of balancing a game for two or more players is further complicated by polygon limitations and the difficulty of running full levels and AI in split-screen form. Once a staple element of the best 16-bit games, co-op modes aren't quite as easy to pull off in the 3D realm. While GameCube owners are blessed with some excellent versus multiplayer games, the lack of a Nintendo online network and the as of yet unavailable system link capability may have taken their toll on another popular segment of the multiplayer gaming market: co-op games. And even though many game companies don't seem to realize they're there, they are the gateways to a very beautiful thing: multiplayer games. Do you see those four holes in the front? Those are controller ports.
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